Hiatus
A quick message about our hiatus. We will be back!
// by USPadmin
A quick message about our hiatus. We will be back!
// by USPadmin
Still inside the Vorkstag and Grines, the party begins to understand just how true the adage of “Don’t split the party” really is. Mongrelmen appear to be in every part of this building – but things take a dark turn when Mr. Grines makes an appearance.
Background music provided by Tabletop Audio.
// by USPadmin
The Rainbow Squad are back full-time as they venture into Vorkstag and Grine’s Chemyck Works. A Flesh Golem Hound is no match for the heroes combined might, but when the party splits three ways to begin to investigate, perhaps they set themselves up for disaster.
Background music provided by Tabletop Audio.
// by USPadmin
It’s two, two, two adventuring parties in one podcast! We bring our side quest into Mutants & Masterminds, 3rd Edition to a close as the heroes finish their battle with the Shadow Academy and must deal with the aftermath with both their headmaster and the Freedom League. Then, we rejoin the Rainbow Squad as they finish their investigation into the Sanctuary and make their way to Vorkstag and Grine’s Chemyck Works where they hope to find answers.
Background music provided by Tabletop Audio.
// by USPadmin
Continuing our side quest into Mutants & Masterminds, 3rd Edition, we join up with our heroes as they continue their battle against the students of the Shadow Academy.
Background music provided by Tabletop Audio
// by USPadmin
Continuing our side quest into Mutants & Masterminds, 3rd Edition, we join up with our heroes – a quartet of students from the Claremont Academy as an innocent night at the theater turns into an attack by the students of the Shadow Academy from Emerald City.
Special Bonus: Check out our blog to see the character sheets of our heroes.
“Oh, no” counter!: 5
Background music provided by Tabletop Audio.
// by USPadmin
We take a break from Carrion Crown due to the absence of a player and start creating characters for a side-quest using Mutants & Masterminds, 3rd Edition.
Special Bonus: Check out www.untoldstoriesproject.com, next Thursday to see the character sheets of the heroes we created today. And come back next week to hear them in action!
“Oh, no” counter!: 3
Background music provided by Tabletop Audio.
// by USPadmin
Our heroes go down into the depths below the Sanctuary, hoping to find more information about what happened the night of the fire. But terror is all that awaits them.
“Oh, no” counter!: 5
Background music provided by Tabletop Audio.
// by USPadmin
The second day of the Trial of the Beast concludes. From there, the heroes react to a growing threat within the city, enlist some old friends, and investigate the remains of the Sanctuary at Karb Isle.
Background music provided by Tabletop Audio.
// by USPadmin
Our heroes are back in the courtroom, once again defending Thruril from the legal system of Lepidstadt. Will they be able to sway the court? Will the presence of the spirits of the dead children help their case or harm it?
Background music provided by Tabletop Audio.