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      • Characters
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      • Characters
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    • Freedom League Dark
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      • Characters
    • Grave Circumstances
      • Characters
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    • Guardians of Haven
      • Characters
    • Limited Series
    • The Order of the Penrose Triangle
    • Netherwar
      • Characters
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      • Characters
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    • Story Forge
    • Tales of the Finest
      • Characters
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      • The Lost and the Forgotten
        • Characters
      • Operation Torch
      • Bayside Murders
      • The Jordanow Mystery
    • Treasure of Vault 23
  • Blog
    • Game Theory
    • State of USP
    • Vignettes
    • NPC Spotlight
    • RPG Industry Updates
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  • DriveThruRPG Affiliate Link
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USPadmin

Untold Stories Project Origins Events 2026

April 21, 2026 //  by USPadmin//  Leave a Comment

Untold Stories Project Origins Events 2026

Wednesday 12:00pm

Street Fighter: Streets of Blood

GM: Aaron
Street Fighter: The Storytelling Game
A group of five fighters and their manager enter a tournament to investigate Shadaloo involvement.

Creature Commandos: Frankenstein’s Monster

GM: Alex
Mutants & Masterminds 3rd Edition
Task Force M is dispatched to the sleepy town of Happy Harbor to investigate a strange spree of grave robberies…

Goblin Quest: FOR THE MASTAH!!!

GM: Isaac
Goblin Quest
Can’t you smell the evil in the air? Wait…neither can I! Where are we? Where’s the master?!? Help the minions find their way back the their dark overlord in this Goblin Quest game of chaos and shenanigans.

Untitled Geese Game

GM: Gemmy
Homebrew
It’s a beautiful day, and you all are horrible, horrible geese.

Crash Pandas: Trashed Santa

GM: Wiccy
Crash Pandas
The Raccuzza have kidnapped Santa. The players are a group of wacky raccoons who must win his freedom in the Christmas Eve race. There will be cartoon hi-jinks, ridiculous shenanigans, and maybe even a little Holiday magic!

It’s Like that One Scene in Oldboy…

GM: Gary
Shadowdark
A long dark hallway, full of treasure, traps and foes! How far can you go before resources and time run out!

M&M Create a Character

GM: RC
Mutants & Masterminds 3rd Edition
1 hour session to create a character focused on using archetypes and templates

Wednesday 1:00pm

Quantum Black: Burning Down the House!

GM: Scott
Quantum Black
Mysterious happenings near a remote town lead elite Quantum Black operatives to investigate. The investigation may spiral into a mix of ancient magic, questionable science, and discoveries perhaps best left undiscovered. Can your team get to the bottom of what is going on before it is too late? And will it lead to a glorious new age for humanity, or the end of the world? Join us for fast-paced action and horror as Quantum Black is Unleashed!

New Mutants: A Hell of a Time

GM: Kyle
Mutants & Masterminds 3rd Edition
When the Hellions contact the New Mutants asking for rescue from a dangerous situation without letting Magneto or the White Queen know, they need to sneak out to counter a dangerous threat. Takes place during the classic New Mutants 80s comic run.

Ducktales: The Fabulous Philosopher’s Stone

GM: Jeff
HEX
Using ancient texts, Uncle Scrooge believes he can track down the legendary Philosopher’s Stone and start turning base metal into gold. But it seems others are also on the same trail. Can Scrooge prove he’s tougher than the toughies and smarter than the smarties and lead his family into finding the Stone first?

Wednesday 2:00pm

M&M How-to-Play

GM: RC
Mutants & Masterminds 3rd Edition
Basic 2 hour adventure to learn the basics of playing.

Wednesday 5:00pm

Quantum Black: Containment Breach

GM: Isaac
Quantum Black
Something terrible has happened at Site 19. Your team is being tasked with finding out what happened, retrieving the black box from the site, and if possible, recapturing any Anomalies that have escaped.

They Rhyme with Puppets

GM: Aunt Puppy
Homebrew
It’s time for lights, camera, and felt action! Join your favorite Muppet characters as they face their biggest challenge yet: choosing their next movie masterpiece. You’ll be part of the chaotic, creative process with a ragtag crew of felt friends as they sift through a producer’s wild film pitches. Get ready to flail, high-kick, and “Wocka Wocka!” through side-splitting parodies of cinematic classics. Will you lead them into a fairy tale ending with “Beauty and the Muppet” or pedal to the metal in “2 Felt 2 Furious”? The choice, and the mayhem, is all yours!

Raccoon Sky Pirates: Bootyful Chaos

GM: Wiccy
Raccoon Sky Pirates
Players are raccoons, or other suburban trash bandits, who have built a questionable dirigible at the local junkyard. Now they are ready to fly out across the neighborhood in search of glorious, trashy, plunder! They just need to avoid the Neighborhood Watch and exploding. Silliness required. Wacky shenanigans encouraged.

Night of the Living Robots

GM: Claude
Mutants & Masterminds 3rd Edition
Night of the Living Robots – When the robotic mascots of a favorite local pizza join begin attacking customers it’s up to teen heroes-in-training to deal with the threat of animatronics run amok!

Wednesday 6:00pm

They Came from Beyond Space!

GM: Mike
Savage Worlds
The year is 1955. The US atomic Energy Commission is about to test a Mega-Bomb. Alien creatures from Altair are determined to prevent the test. What will be the final outcome in this Savage Worlds homage to 1950’s B movies.

Quantum Black: Burning Down the House!

GM Scott
Quantum Black
Mysterious happenings near a remote town lead elite Quantum Black operatives to investigate. The investigation may spiral into a mix of ancient magic, questionable science, and discoveries perhaps best left undiscovered. Can your team get to the bottom of what is going on before it is too late? And will it lead to a glorious new age for humanity, or the end of the world? Join us for fast-paced action and horror as Quantum Black is Unleashed!

New Mutants: A Hell of a Time

GM: Kyle
Mutants & Masterminds 3rd Edition
When the Hellions contact the New Mutants asking for rescue from a dangerous situation without letting Magneto or the White Queen know, they need to sneak out to counter a dangerous threat. Takes place during the classic New Mutants 80s comic run.

Wednesday 7:00pm

Street Fighter / Teenage Mutant Ninja Turtles

GM: Aaron
Street Fighter: The Storytelling Game
A group of Street Fighters team up with the TMNT when Shadaloo and the Foot Clan team up.

Titan City Chronicles: Silverthorne Academy Second Class Part 1

GM: Alex
Mutants & Masterminds 4th Edition
A three part miniseries where you will create your own magical or monstrous student of the Silverthorne Academy using the new 4th Edition Mutants & Masterminds rules! Will feature some precon prep.

Elysium’s Last Stand

GM: Gemmy
Mutants & Masterminds 3rd Edition
When the monsters and men banished to Tartarus attempt to escape, the last line of defense falls to you, different heroes from the Greek myths. But will you be enough to hold them back from escaping? Knowledge of the system is not needed, but a basic understanding of Greek mythology is.

It’s Like that One Scene in Oldboy…

GM: Gary
Shadowdark
A long dark hallway, full of treasure, traps and foes! How far can you go before resources and time run out!

Thursday 8:00am

Everyday Heroes: Camp Laughter

GM: Aaron
Everyday Heroes
A group of teenagers are in the woods of New England, setting up for the opening of a summer camp when mysterious deaths start happening. Wait… where have I seen this before? (This game will be rated “R”, no one under 17 will be permitted to play.)

Quantum Black: Catching the Reptile

GM: Isaac
Quantum Black
After a catastrophic containment breach there has been active reports of SCP-682 rampaging through the surrounding area. Your task force will be responsible for the re-containment of SCP-682 and any other anomalies you may encounter that escaped.

Elysium’s Last Stand

GM: Gemmy
Mutants & Masterminds 3rd Edition
When the monsters and men banished to Tartarus attempt to escape, the last line of defense falls to you, different heroes from the Greek myths. But will you be enough to hold them back from escaping? Knowledge of the system is not needed, but a basic understanding of Greek mythology is.

A Cold Day in Midtown

GM: Claude
Mutants & Masterminds 3rd Edition
An unseasonable chill accompanies several ice-themed villains as they make a play to alter Freedom City for the worst. Can our heroes band together to stop this chilling threat?!

Thursday 9:00am

Deadly Coins

GM: Mike
Savage Worlds
The year is 1932. Taking a break in Hong Kong, our heroes run into an old acquaintance, Sir Roger Fentiman, who is rather distraught. His hotel room was been broken into, his valet murdered, and some old coins he had purchased were stolen. Sir Roger asks for help. Can our heroes solve the mystery of the Deadly Coins? Players take on the role of two fisted pulp heroes in this Thrilling Tales scenario.

Pet Avengers: The DOOM that came to Sarnath

GM: Ron
Mutants & Masterminds 3rd Edition
Strange, unexplained occurrences are happening in Sarnath. Will the PET Avengers be able to set things right before it is too late?

Quantum Black: Burning Down the House!

GM: Scott
Quantum Black
Mysterious happenings near a remote town lead elite Quantum Black operatives to investigate. The investigation may spiral into a mix of ancient magic, questionable science, and discoveries perhaps best left undiscovered. Can your team get to the bottom of what is going on before it is too late? And will it lead to a glorious new age for humanity, or the end of the world? Join us for fast-paced action and horror as Quantum Black is Unleashed!

My Little Pony Cthulhu: The Galloping Chaos

GM: Kyle
Quantum Black
When a mysterious magician comes to Ponyville to perform while strange things happen in town, Twilight Sparkle and co need to get to the bottom of things.

Ducktales: The Fabulous Philosopher’s Stone

GM: Jeff
HEX
Using ancient texts, Uncle Scrooge believes he can track down the legendary Philosopher’s Stone and start turning base metal into gold. But it seems others are also on the same trail. Can Scrooge prove he’s tougher than the toughies and smarter than the smarties and lead his family into finding the Stone first?

Thursday 10:00am

M&M Create a Character

GM: RC
Mutants & Masterminds 3rd Edition
1 hour session to create a character focused on using archetypes and templates

The Impromptu Journey

GM: Aunt Puppy
Mutants & Masterminds 3rd Edition
Procrastination has landed four magical college students in a peculiar predicament. With their community service deadline breathing down their necks, they’re left with the last, least desirable task: cleaning out a centuries-old wizard’s shed. They assume it’s just a dusty, boring chore, but magic and neglect are a potent combination. What secrets, and what dangers, have been gathering dust within those ancient walls? This isn’t just a shed; it’s a Pandora’s box waiting to be opened.

Crash Pandas: Trashtown Blitz!

GM: Wiccy
Crash Pandas
Players are a group of street racing raccoons out for glory by working together to drive a car and win a street race in this game of cartoon hi-jinks and ridiculous shenanigans!

Down and Out In Little Europe

GM: Gary
Cyberpunk Red
Hey Choom! The last 6 months have not been kind and you’re down to the last few Eurobucks in your account. When some one offers you a job of a lifetime, it may be an offer you can’t refuse.

Thursday 12:00pm

M&M How-to-Play

GM: RC
Mutants & Masterminds 3rd Edition
Basic 2 hour adventure to learn the basics of playing.

Thursday 1:00pm

Quantum Black: Containment Breach

GM: Isaac
Something terrible has happened at Site 19. Your team is being tasked with finding out what happened, retrieving the black box from the site, and if possible, recapturing any anomalies that have escaped.

Green Thumb, Black Heart

GM: Claude
Mutants & Masterminds 3rd Edition
Green Thumb, Black Heart – An investigation into some strange happenings involving college athletics leads to a foe that intends on turning the citizens of Freedom City into mind controlled thralls. Can our heroes get to the root of the problem and foil their evil schemes?!

Titan City Chronicles: Once Bitten

GM: Deuce
Mutants & Masterminds 3rd Edition
An investigation into a gang of petty thieves leads the investigators on a path they did not expect. Do the do gooders have enough time to figure out what is really going on?

Thursday 3:00pm

Get Ready, Get Set, BAKE!

GM: Aunt Puppy
Homebrew
The aroma of ambition fills the air! Enter the famous baking tent and prepare to tackle a gauntlet of challenging bakes. After you create your aspiring baker, thrust them into the ultimate test against the discerning palates of Paulette and Ruben. These two aren’t just judges; they hold your fate in their hands. Can you maintain your composure and deliver perfection, or will you collapse faster than a poorly-proofed soufflé? Join now and prove your mettle!

Haunted? Always Has Been

GM: RC
Mutants & Masterminds 3rd Edition
A special team is gathered when contact is lost with a secret moon base

Down and Out In Little Europe

GM: Gary
Cyberpunk Red
Hey Choom! The last 6 months have not been kind and you’re down to the last few Eurobucks in your account. When some one offers you a job of a lifetime, it may be an offer you can’t refuse.

Thursday 6:00pm

Legends of the Mall

GM: Gaylan
Monte Cook’s Invisible Sun
An introductory Session Zero to learn the rules, simple mechanics, and character creation for Monte Cook’s Invisible Sun, a surreal game where reality and magic are one and you are its conduit. The world is a harsh place and sometimes you need to relax and take a few minutes to yourself. The players find themselves at the Midtown Mall either working or as a customer. While you spend your time in the mall of the millennia, strange events occur revealing magic, wonder, and your true identity as you create an Invisible Sun character.

Prequel; Tritogenia

GM: Jo
Prequel
A lore born communal story where you become a hero who sacrifices all for a future never to be seen by you or your team. A long form story where the players build the world as they uncover mysteries and secrets to pass onto the heroes of the future. Discover the mysteries behind the fog, uncover the secrets of the nightmarish enemy forcing all living things to flee, even the plants. Players will guide their heroes through challenges of self-perception and encounters of chance collaboration.

Doctor Who: Past, Present and No Future

GM: Jeff
HEX
The Daleks won’t stop until they wipe a certain Time Lord from the face of the Universe–the Master. Swept up in events, the Doctor must find a way to save both himself and his old foe, which means infiltrating the Dalek home world of Skaro.

Quantum Black: The Menace From Below

GM: Ron
Quantum Black
A Mysterious death and several missing children lead a team of Quantum Black Operatives to a small Upstate NY town where they pursue a grisly mystery that ends with the horrific discoveries of what happens when man interferes with Nature. Can your team set things right?

Thursday 7:00pm

Street Fighter: Streets of Blood

GM: Aaron
Street Fighter: The Storytelling Game
A group of five fighters and their manager enter a tournament to investigate Shadaloo involvement.

Untitled Geese Game

GM: Gemmy
Homebrew
It’s a beautiful day, and you all are horrible, horrible geese.

Folsom Prison Blues

GM: Deuce
Savage Worlds
The Posse arrived in Lost Angels to a not so friendly reception. With accommodations in the town jail, they need to break out to find out who the dark haired woman is and what they let loose in Yulcaipa. (Part 3 of the Long Black Train Series. Part 1 and 2 not needed to play)

Thursday 8:00pm

Titan City Chronicles: The Dragon of Parkhurst Manor

GM: Isaac
Mutants & Masterminds 3rd Edition
Titan City, 1936. The students of the Silverthorne Academy must help a baby dragon return to its mother when they rescue it from monster smugglers outside Titan City.

Titan City Chronicles: Silverthorne Academy Second Class Part 2

GM: Alex
Mutants & Masterminds 4th Edition
A three part miniseries where you will create your own magical or monstrous student of the Silverthorne Academy using the new 4th Edition Mutants & Masterminds rules! Will feature some precon prep.

Friday 8:00am

Street Fighter / Teenage Mutant Ninja Turtles

GM: Aaron
Street Fighter: The Storytelling Game
A group of Street Fighters team up with the TMNT when Shadaloo and the Foot Clan team up.

Untitled Geese Game

GM: Gemmy
Homebrew
It’s a beautiful day, and you all are horrible, horrible geese.

Folsom Prison Blues

GM: Deuce
Savage Worlds
The Posse arrived in Lost Angels to a not so friendly reception. With accommodations in the town jail, they need to break out to find out who the dark haired woman is and what they let loose in Yulcaipa. (Part 3 of the Long Black Train Series. Part 1 and 2 not needed to play)

Friday 9:00am

They Came From Beyond Space

GM: Mike
HEX
The year is 1955. The US atomic Energy Commission is about to test a Mega-Bomb. Alien creatures from Altair are determined to prevent the test. What will be the final outcome in this Savage Worlds homage to 1950’s B movies.

Pet Avengers: The DOOM that came to Sarnath

GM: Ron

Mutants & Masterminds 3rd Edition
Strange, unexplained occurrences are happening in Sarnath. Will the PET Avengers be able to set things right before it is too late?

Friday 10:00am

GMing for People Afraid of GMing Seminar

Hosted by: Alex and Aunt Puppy

Crash Pandas: Raccoon vs Raccoon

GM: Wiccy
Crash Pandas
Players are street racing raccoons out for glory! Teams will go head to head as they work together to drive a car and win the big race! This is a PvP game of wacky cartoon hi-jinks and ridiculous shenanigans! Prizes will be awarded!

The Reign of Cats and Dogs

GM: Claude
Mutants & Masterminds 3rd Edition
The Reign of Cats and Dogs – A break-in, a mysterious artifact from the past, and… superpowered pets?! Find out what’s going on in Emerald City and help save the day from falling to the reign of cats and dogs!

M&M Create a Character

GM: RC
Mutants & Masterminds 3rd Edition
1 hour session to create a character focused on using archetypes and templates

Friday 12:00pm

M&M How-to-Play

GM: RC
Mutants & Masterminds 3rd Edition
Basic 2 hour adventure to learn the basics of playing.

Friday 1:00pm

Titan City Chronicles: Once Bitten

GM: Deuce
Mutants & Masterminds 3rd Edition
An investigation into a gang of petty thieves leads the investigators on a path they did not expect. Do the do gooders have enough time to figure out what is really going on?

Legends of the Mall

GM: Gaylan
Monte Cook’s Invisible Sun
An introductory Session Zero to learn the rules, simple mechanics, and character creation for Monte Cook’s Invisible Sun, a surreal game where reality and magic are one and you are its conduit. The world is a harsh place and sometimes you need to relax and take a few minutes to yourself. The players find themselves at the Midtown Mall either working or as a customer. While you spend your time in the mall of the millennia, strange events occur revealing magic, wonder, and your true identity as you create an Invisible Sun character.

New Mutants: A Hell of a Time

GM: Kyle
Mutants & Masterminds 3rd Edition
When the Hellions contact the New Mutants asking for rescue from a dangerous situation without letting Magneto or the White Queen know, they need to sneak out to counter a dangerous threat. Takes place during the classic New Mutants 80s comic run.

Prequel; Tritogenia

GM: Jo
Prequel
A lore born communal story where you become a hero who sacrifices all for a future never to be seen by you or your team. A long form story where the players build the world as they uncover mysteries and secrets to pass onto the heroes of the future. Discover the mysteries behind the fog, uncover the secrets of the nightmarish enemy forcing all living things to flee, even the plants. Players will guide their heroes through challenges of self-perception and encounters of chance collaboration.

Friday 3:00pm

Justice League: Mars Attacks

GM: Alex
Mutants & Masterminds 3rd Edition
It’s up to the Justice League to save the day when a horde of White Martians descend on Metropolis

Redacted Rangers: Assault on Wondertainment World

GM: RC
Mutants & Masterminds 3rd Edition
Wondertainment World theme park is under attack by mythical creatures! Only the conscripted villains of the Redacted Rangers can stop it.

Friday 7:00pm

Elysium’s Last Stand

GM: Gemmy
Mutants & Masterminds 3rd Edition
When the monsters and men banished to Tartarus attempt to escape, the last line of defense falls to you, different heroes from the Greek myths. But will you be enough to hold them back from escaping? Knowledge of the system is not needed, but a basic understanding of Greek mythology is.

Friday 8:00pm

Titan City Chronicles: Silverthorne Academy Second Class Part 3

GM: Alex
Mutants & Masterminds 4th Edition
A three part miniseries where you will create your own magical or monstrous student of the Silverthorne Academy using the new 4th Edition Mutants & Masterminds rules! Will feature some precon prep.

Saturday 8:00am

Untitled Geese Game

GM: Gemmy
Homebrew
It’s a beautiful day, and you all are horrible, horrible geese.

Raccoon’s Eleven

GM: Wiccy
Raccoon’s Eleven
Be Trash Animals. Do Crimes. In this Narrative heavy RPG players are trash animals. Trash animals who also happen to be professional criminals, and they’ve been hired for a heist. A tasty, tasty heist. It’s time to fur up and put your garbage where your teeth are!

Everyday Heroes: Camp Laughter

GM: Aaron
Everyday Heroes
A group of teenagers are in the woods of New England, setting up for the opening of a summer camp when mysterious deaths start happening. Wait… where have I seen this before? (This game will be rated “R”, no one under 17 will be permitted to play.)

Saturday 9:00am

Deadly Coins

GM: Mike
Savage Worlds
The year is 1932. Taking a break in Hong Kong, our heroes run into an old acquaintance, Sir Roger Fentiman, who is rather distraught. His hotel room was been broken into, his valet murdered, and some old coins he had purchased were stolen. Sir Roger asks for help. Can our heroes solve the mystery of the Deadly Coins? Players take on the role of two fisted pulp heroes in this Thrilling Tales scenario.

Saturday 10:00am

GMing for People Afraid of GMing Seminar

Hosted by: Alex and Aunt Puppy

Steel Hearts

GM: Gaylan
Cypher
A cooperative game where premade characters, heavy role play, motive and intention drama, and legendary scaling of power culminate to drive the Fantasy Opera of the final six days of the kingdom of Brightstone. The kingdom of Brightstone is near the end of a war between raising the stakes of an arms race and playing god as mortals. Brightstone has created automatons to fight the warring kingdoms and protect their allies. The automatons experience something beyond this world changing history forever. The players take the roles of these automatons as their receive a gift of soul and experience the newfound life of a sentient being.

Night of the Living Robots

GM: Claude
Mutants & Masterminds 3rd Edition
Night of the Living Robots – When the robotic mascots of a favorite local pizza join begin attacking customers it’s up to teen heroes-in-training to deal with the threat of animatronics run amok!

Prequel; Tritogenia

GM: Jo
Prequel
A lore born communal story where you become a hero who sacrifices all for a future never to be seen by you or your team. A long form story where the players build the world as they uncover mysteries and secrets to pass onto the heroes of the future. Discover the mysteries behind the fog, uncover the secrets of the nightmarish enemy forcing all living things to flee, even the plants. Players will guide their heroes through challenges of self-perception and encounters of chance collaboration.

M&M Create a Character

GM: RC
Mutants & Masterminds 3rd Edition
1 hour session to create a character focused on using archetypes and templates

Saturday 12:00pm

M&M How-to-Play

GM: RC
Mutants & Masterminds 3rd Edition
Basic 2 hour adventure to learn the basics of playing.

Saturday 1:00pm

Quantum Black: The Menace From Below

GM: Ron
Quantum Black
A Mysterious death and several missing children lead a team of Quantum Black Operatives to a small Upstate NY town where they pursue a grisly mystery that ends with the horrific discoveries of what happens when man interferes with Nature. Can your team set things right?

Doctor Who: Past, Present and No Future

GM: Jeff
HEX
The Daleks won’t stop until they wipe a certain Time Lord from the face of the Universe–the Master. Swept up in events, the Doctor must find a way to save both himself and his old foe, which means infiltrating the Dalek home world of Skaro.

Crash Pandas: Trashlands

GM: Wiccy
Crash Pandas
Being in debt to the Raccuzza is bad, being on Big Daddy’s bad side is worse. Players are a group of Street Racing Raccoons who must use all their skills to fight it out in the Raccuzza’s Demolition Debry Deathrace for survival and freedom. Cartoon hi-jinks, ridiculous shenanigans, and massive explosions will ensue!

Saturday 6:00pm

USP Mega Events: World’s Collide

Mutants & Masterminds 3rd Edition
An epic, multi-table event where heroes from 3 different superhero universes square off against a multiversal threat! Sign up for an epic evening of superhero shenanigans as teams try to navigate the dangers of universal collision… Featuring a crossover with the Masks & Mayhem podcast and Don’t Kill My Character actual play network.

Sunday 10:00am

Justice League: Mars Attacks

GM: Alex
Mutants & Masterminds 3rd Edition
It’s up to the Justice League to save the day when a horde of White Martians descend on Metropolis

The Good, The Bad, The Even Worse

GM: Gary
Duster
Post Apocalyptic Gaspunk Adventures in the New West. (more details later)

Steel Hearts

GM: Gaylan
Cypher
A cooperative game where premade characters, heavy role play, motive and intention drama, and legendary scaling of power culminate to drive the Fantasy Opera of the final six days of the kingdom of Brightstone. The kingdom of Brightstone is near the end of a war between raising the stakes of an arms race and playing god as mortals. Brightstone has created automatons to fight the warring kingdoms and protect their allies. The automatons experience something beyond this world changing history forever. The players take the roles of these automatons as their receive a gift of soul and experience the newfound life of a sentient being.”

Prequel; Tritogenia

GM: Jo
Prequel
A lore born communal story where you become a hero who sacrifices all for a future never to be seen by you or your team. A long form story where the players build the world as they uncover mysteries and secrets to pass onto the heroes of the future. Discover the mysteries behind the fog, uncover the secrets of the nightmarish enemy forcing all living things to flee, even the plants. Players will guide their heroes through challenges of self-perception and encounters of chance collaboration.”

M&M Create a Character

GM: RC
Mutants & Masterminds 3rd Edition
1 hour session to create a character focused on using archetypes and templates

Sunday 12:00pm

M&M How-to-Play

GM: RC
Mutants & Masterminds 3rd Edition
Basic 2 hour adventure to learn the basics of playing.

Category: State of USP

Guardians of Haven Season One Recap

September 15, 2025 //  by USPadmin

Guardians of Haven Season One Recap

Our Heroes

Ailynn aka Trinity

The people’s champion, Ailynn fights for Starhaven’s forgotten. She smuggles food, medicine, and hope into districts strangled by politics and corruption, all while wrestling with the trauma of her family’s murder by the Imperium. In battle, Ailynn is a team unto herself, splitting into Prime, Brains, and Brawn.

Powers: Triplication, Cunning, Keeping Everyone on Task*
*Not Responsible When They Inevitably Get Off Task

Chimera

More mystery than man, Chimera is a size-shifting warrior haunted by fragments of a stolen life. Once an AEGIS agent, now rebuilt as a Preserver weapon, he shifts between man and monster, all while a strange voice whispers inside him. Chimera fights fiercely to protect Ailynn, but what will happen when the Preservers call him home?

Powers: Size-Changing, Super Strength, Soft Serve Dispenser

Elara

One half of the Moon-Moon Twins, Elara is sharp, ambitious, and dangerously tempted by the Moonstone’s influence. She’s quick with her words and even quicker with her mind-cronching psychic power. Elara wants to prove she can be more than a pawn of Lady Lunar, even as her sacrifices, betrayals, and flashes of obsession threaten to pull her closer to her aunt’s shadow.

Powers: Telepathy, Poor-Decision Making

Ersa

The other half of the Moon-Moon Twins, Ersa is all heart and telekinetic might. She throws herself into danger to protect the people she loves, even if it means breaking herself in the process. Ersa’s compassion makes her the soul of the team. If only her sister shared a scrap of her empathy they might not be fighting right now.

Powers: Telekinesis, Disappointed Glare

Flynn

The dashing rogue of the Guardians, Flynn is equal parts swashbuckler, sharpshooter, and pilot extraordinaire. With a sword in one hand and a blaster in the other, he thrives in chaos, masking a sharp tactical mind beneath devil-may-care charm.

Powers: Gumption, Silver Tongue, Great Ass

And Introducing…

Deuce’s Character Goes Here

Major NPCs from Season 1

Astaria

Ersa and Elara’s unknown sister. Either a clone of them or the original person they were cloned from, jury is still out. She is currently absorbed by Toasty alongside the Ferryman and the Moonstone. Location unknown.

Erik

Ersa’s boyfriend who was abandoned by Elara during their escape from Farside City. He was a conditioned enforcer for Lady Lunar until our heroes rescued him and broke her control.

Zoth Roque

Lady Lunar’s chief interrogator and representative on Starhaven. He tortured the Moon-Moon Twins for most of their lives, but they got the last laugh when Oggros trapped his cybernetic mind inside an Atari 2600. His body is currently occupied by the digital spirit of Takashi Solo.

Agent Harrison Jones “Hatrack”

Captain Flynn’s hookup inside AEGIS, a fairly average AEGIS agent who keeps stumbling into bigger and bigger cases. His brother was the agent who would become Chimera.

Gruk

Wisecracking space goblin with a dope car and a big-ass blaster rifle. He works in Starhaven Engineering and Maintenance alongside his good friend Oggros. Had a crush on Ersa, but he’s mostly over that.

Oggros

The gentle giant Cholaxian who provides the even temper to Gruk’s fiery outrage. Ogg is a genius with tech who has a soft-heart and is in love with Elara.

WATSON (Wireless All-Terrain Scribe, Organizer, and Notetaker)

A Preserver robot tasked with protecting the Pyramid of the Prophet, WATSON was recovered by the heroes and assigned to guide them on their quest for the Preserver Stones. He is a snarky robot who keeps trying to figure out if Ersa is truly from this universe or if she is from somewhere else in the multiverse. He mostly does this with apples.

Hansha

A mysterious Preserver AI who seems to dabble in temporal observation. He trapped our heroes inside a mirror prison and showed them some possible futures. Ailynn used him to trap Ko-Nan Bloodravager after the Siege of Starhaven arc.

Praetor Ashay

Commander of the human forces on Starhaven, she is an occasional ally, occasional foe of the Guardians.

Takashi Solo

Formerly the supervillain Doc Otaku, Takashi was the CEO of Quantum Industries on Starhaven and led the push for excavating Preserver artifacts. He was killed by Daedalus’ armor under the control of Phoenix, but the Guardians managed to upload a digital copy of his consciousness into Zoth Roque.

Ko-Nan Blood Ravager

One of the Star-Khan’s bastard daughters, and the killer of Ailynn’s family. Ko-Nan launched an invasion of Starhaven as an offering for her father. And she would have gotten away with it too, if not for those meddling Guardians and their dumb milk machine.

Phoenix

Revealed to be Daedalus’ son Icarus, a vengeful villain that sowed discord in Starhaven. Phoenix stole the identity of an historian named Valerius Cornu, stole Daedalus’ armor, and launched a robot revolution all in the hopes of finally getting revenge on his father. Currently deceased. Currently…

Toasty/The Ferryman

The Guardians pet toaster who turned out to be the living spirit of the Moonstone silently judging Elara’s worthiness to be its caretaker. She was found lacking.

The Prophet

A Preserver AI tasked with guiding heroes to the locations of the Preserver Stones in the case of Collapsar’s awakening.

Angelique Decatur

One of Flynn’s oldest friends and contacts, she runs a fortune teller store in the Draffsnarl. The Guardians used her talents to deprogram people under Lady Lunar’s psychic conditioning.

Mama Kaiger

Starhaven crime boss, but a surprisingly staunch ally of the Guardians. Mama Kaiger and her little cysters are gangsters who protect the unfortunate of Starhaven’s neglected districts.

Bran Cardon

A space alligator hacker who was the first villain the Guardians faced. Made it possible for Ko-Nan to invade Starhaven but provided the Guardians with a counter virus for her robots.

Retcon

I try to avoid this when possible, but there is a pretty serious retcon I need to make so our continuity can stay in line with our other Earth-Prime offerings at the Untold Stories Project. I previously called out six Preserve Stones, those being the Dream, Moon, Life, Star, Night, and Primordial Stones. We’re changing these to the baseline five Earth-Prime Preserver Stones which are as follows:

Starstone

Last Seen in City of Destiny Season 2, the power source for the Star Knights.

Nightstone

Last Seen in City of Destiny Season 2, the power source for Blackstar and his Blackguards

Moonstone

Last Seen in Guardians of Haven Season 1, psionic amplifier previously used by Lady Lunar to ascend the throne of Farside City, currently AWOL with its Preserver AI caretaker, the Ferryman

Lifestone

Last Seen in Freedom League Dark/GemStars Crossover Episode

Axiomstone

Last Seen in Freedom League Dark Season 2

Story Arcs

The Guardians’ story began with a job that should have been simple: smuggling a crate of Sarkeezi eels into Starhaven for Mama Kaiger. Instead, they found themselves in a running fight with robot pirates led by Bran Cardon, a regretful ex-Captain Kraken crewmate. They made a deal, saved the shipment, and became a crew.

That job dropped them straight into a Preserver outpost buried in the desert, where acid borers attacked and nearly stole the whole haul. In the chaos, they discovered WATSON, a Preserver AI who had been waiting fifty thousand years for someone to arrive. WATSON came with warnings of Collapsar, a sentient black hole said to end all things, and with clues left behind by the outcast Prophet, who claimed the Preservers had hidden Stones of unimaginable power across the galaxy. The Guardians retrieved the eels, but they walked out of the outpost with something much heavier: a destiny.

Back on Starhaven, they learned they weren’t the only ones with eyes on Preserver relics. A Farsider delegation arrived led by Zoth Roque, the twins’ lifelong torturer, and shadowed by a mysterious young woman named Astaria, a mirror of Ersa and Elara who claimed Erik, Ersa’s lost love, as her companion. Were the twins clones of Astaria, or was Astaria a clone of them? The question has yet to be answered, but the revelation bound the sisters even tighter to Starhaven’s fate.

The Guardians soon plunged into Starhaven politics and galactic intrigue. They tangled with Takashi Solo (formerly Doc Otaku, now head of Quasar Industries), flirted their way into high society galas, and crossed paths with cultists of the Children of Chrysalis, who were using Preserver biotech to “heal” citizens while secretly tagging them with trackers. Beneath the city, the team stumbled into the mirror realm of Hansha, an AI who showed each of them visions of their past, present, and possible futures: Ersa forced to choose between her sister and her lover, Chimera confronted with the truth that he had once been human, Flynn watching Europa consumed by Star Khan’s Blood Ravagers, and Elara tempted with the power of the Moonstone.

The visions confirmed a grim truth: the Prophet had chosen them as the ones who must stop Collapsar. Whether they wanted the job or not, the Guardians had inherited the fight.

From there, the season escalated into a storm of Preserver mysteries, Farsider schemes, and personal betrayals. WATSON tested the twins with apples and riddles. Angelique Decatur, Flynn’s psychic friend, warned Ersa that Elara’s conditioning meant she would deliver the Moonstone back to Lady Lunar if given the chance. Ersa began to doubt her sister, and Elara began to doubt herself.

The Guardians’ hunt for Preserver artifacts brought them into the Facetwild, a region of glittering chasms and lethal anomalies, where they uncovered a pyramid containing a shriveled Preserver corpse with Daedalus chained to it. Possessed and dangerous, Daedalus nearly killed them before the team severed the connection and pulled him free. For a moment, it seemed the Prophet’s predictions might be contained.

But Starhaven was already slipping. Phoenix, Daedalus’s vengeful son, manipulated events to claim his father’s armor and nearly triggered a robot uprising. Zoth’s cybernetic brain was ripped from his skull and plugged into an Atari 2600. The Guardians let Takashi’s digital ghost hitch a ride in the empty body. Astaria struggled against Lady Lunar’s control while Erik was broken and left hollow by years of conditioning. The Children of Chrysalis revealed their true colors, twisting their faithful into monstrosities at Pupil’s command.

The Guardians fought their way through it all: stealing a Preserver speeder from the Farsiders, punching dinosaurs in the snow, hacking Preserver mainframes, crashing Valerius’s masquerade as a kindly professor, and facing down Ko-Nan Bloodravager when she brought a Stellar Imperium invasion to Starhaven’s gates. In the climactic Siege of Starhaven, Ersa atomized a warship with the Moonstone’s power while Ailynn and Hansha mirror-trapped Ko-Nan. The Guardians stood before the city and declared victory: Starhaven belonged to them.

But even victory cut deep. In the aftermath, WATSON decided the Preserver Stones were too dangerous to be left in mortal hands. He absorbed Astaria, the Ferryman, and the Moonstone itself into Toasty’s frame and vanished. Ersa kept the secret of the Moonstone’s last use. Elara stepped forward to claim leadership, even as doubt gnawed at her.

Season One closed with the Guardians standing on the threshold of rulership and ruin. They had fought pirates, cultists, warlords, and Preserver ghosts. They had saved Starhaven from collapse. But Collapsar is awake, the Preserver Stones are scattered, and the Moon-Moon Twins’ bond has never been more fragile.

The Guardians are back, but the galaxy is darker than ever.

Category: Blog, State of USP

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