Anton and Luther
We’re trying something new for the blog this week, giving you a spotlight on some of the NPCs who have appeared in our shows. First up, the duo of Anton Lupescu and Luther Sorbo, from Season One of Something… Something… Dragons.
Anton and Luther are life-partners, who have been a couple since the days when they first met Professor Lorrimor during an affair with a cursed carnival. Both of the two had been with the carnival beforehand, but they hadn’t met until Lorrimor’s involvement, so they credit him with their getting together.
They arrived in Ravengro just a day late for the funeral, but they were friends and companions through the party through most of the investigation of Harrowstone prison. During that investigation, Anton became romantically involved with the Professor’s daughter Kendra, and the three are now a polycule with Anton functioning as the hinge. Anton and Luther both first showed up in Episode 9 “Welcome to Ravengro“. Below are their character sheets as they appeared upon their exit in Episode 34 “Rest in Peace“.
Anton Lupescu
Anton is charming, charismatic, beautiful, and if you have any sense at all, completely untrustworthy. Anton is a Witch, who gains power from the Death Patron through his familiar Crow. Crow has a name, but it can only be pronounced in Abyssal, and sounds a lot like demonic screeching, although it is literally just the Abyssal word for “Crow.”
As a Dhampir, Anton’s resistance to Negative Energy served as both a benefit and a hinderance to the party as they dealt with the undead. Fortunately, Thalia’s ability to selectively channel Positive Energy kept Anton from the worst effects.
Unfortunately, Anton’s reliance on Enchantment spells meant he was not of great use fighting the undead of Harrowstone, but he did aid the party with the use of his hexes and spells as much as he possibly could.

Luther Sorbo
Luther is tall, dark, and somewhat sober, but a generally pleasant fellow. He is a hunter, bonded to the wolf, Silver, who he shares a great deal with – including a secret. Luther is not just a man, but is in fact a Skinchanger of the wolf variety.
In combat, Luther favors his bow, although he is equally adept with the axe he carries. He is not afraid to use magic. He knows that he is not a clever man or charming man, but he is usually content to let Anton do the talking for the both of them.
Luther is fearless in battle, and generally selfless. He is also completely head over heels in love with Anton, and would be more than willing to die for him.


A couple of weeks ago, I had an interesting opportunity as a Game Master, and it didn’t even require me showing up to the table. I had to miss our weekly Monday night
One of the best things you can do as a successful Storyteller/GM is run a clean Session Zero. Of course, you’ll ask the basics about the character concepts your players have come up with, but there’s more to it than that. Thoughtful questions for your players are essential to running an amazing campaign. Knowing what your players are looking for, making a safe environment, capturing themes to explore or avoid: these are all pivotal fundamentals in assuring your success. Here are a few questions to ask of your players to make sure they’re comfortable and ready to enjoy themselves. After all, fundamentals are the building blocks for fun.
Kate was finally home. It had been a long day.
Game Mastering is one of the hardest ways you can have fun. It is a job with an inherently large amount of work both during session and outside of the game. There’s adventure prep (either writing their own or modifying a module), character coordination, handout creation, and/or research. Some have to then load all of that stuff into the virtual tabletop or print a bunch of stuff off to bring along to game night. Even with all of that work, there’s no guarantee that the session will go well. Even after all these years, every time I sit down to run a game, there’s this nervous feeling that the players won’t enjoy the game I’ve prepared. However, it isn’t wholly the GMs fault or responsibility for the game to go well. Players have just as much, if not more, of an impact on creating memorable adventures or campaigns.
“I thought you said this was going to be an easy job!” Minerva shouted at Liam over the cacophony of machine gun fire that dominated the night at the Titan City docks.
The crate launched effortlessly into the air, powered by Minerva’s inhuman strength. It reached its apex, smashing into the crane towering over the docks, raining debris down upon both gangs. They stopped firing, scattering towards cover from the aerial assault. Night fell mostly silent around the docks, the staccato of multitudes of firearms traded in for one, as Liam stepped out from behind the crate. He took another drag on his cigar and smiled wide, raking his Tommy Gun back and forth towards both his former allies and their rivals.
Welcome to our first ever Untold Stories Project contest! As we near the one-year anniversary of our debut on Twitch, we here at USP wanted to showcase the talented and amazing people in our community. Thank you so much for your support through this last year and we can’t wait to see all of your amazing entries. We are actually running two separate contests through the month of May and beginning of June: a short fiction contest and an art contest.
Let’s face it: if you’re like most people, you don’t like talking about your flaws. I know I don’t like mentioning my irrational fears, my vices, my obsession with all things cotton candy… But enough about me. On to serious matters.
Today’s the day, it’s the start of your new campaign. You held your session 0, got all the players together and ran them through creating a group ready to embark on the adventures you’re about to set in front of them. And then, an hour or two into the campaign, there’s no enthusiasm, no buying in for the plot hooks. The players look disinterested, the characters aren’t meshing like everyone thought, it seems to be a train wreck. Have you had this happen before? Or something similar, like something tragic happens and your players suddenly dislike the way the game is going? Are you ready to handle this if it occurs?