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August 5, 2021 //  by Aaron Einhorn

Something… Something… Mutants PC Preview

Our episode of Something… Something… Dragons that was going to focus on creating the characters for our side Mutants & Masterminds (3e) game ended up losing a lot of content because of some technical difficulties. Because of that, we thought we would share the completed characters here before the first episode with these characters is released on Friday, August 6th. So, without further ado…

Finn

Finn is played by Red. Red wanted to play something different from Azatha, so she decided to go with a physical, get-in-the mix kind of character.

Red started off by looking at the templates in the Quickstart Character Creator (found in the Deluxe Hero’s Handbook), and settled on the Totem archetype. We didn’t do random rolls, but she looked through the options and ended up with a character idea.
Finn is friendly and gregarious. He became a Komodo-Dragon Totem due to an accident while out in the jungle with his father. His father died in the incident, and Finn was sent to Claremont Academy as a ward of the state.

Flashdrive

Emery Harper is a technopath with the ability to talk to machines, use their senses, control them, and sometimes even reshape and convert them. Flashdrive is played by Orange.

This character concept was one of the more “out-there” examples, but since Orange was a veteran of Mutants & Masterminds, I didn’t worry too much about helping her conceptualize the character.

There will probably be some tweaks to the character sheet as Orange plays her, to refine the powers to work more the way that she wants them to. But we’re pretty happy with the first pass.

Neko Guardian

“So, Dad, I kind of want to play a Magical Girl. But one who is so tired of it. Can we do that?”

That’s how Blue introduced me to her concept for the game. And to be honest? I kind of loved it.

Neko Guardian has a fun concept – she’s a typical Magical Girl (like Sailor Moon) but one who hates all of the tropes associated with. Not with being a superhero – she’s fine with that part. But the activation phrase? The transformation sequence? The talking cat?

She is so over it.

The funny thing is that the character sheet itself is almost exactly taken out of the same Quickstart generator that we used for Finn. She’s just an Electrical Controller. But she doesn’t feel like anyone else’s electrical controller, and I’m here for it.

Possession

Green threw me for a loop. Her idea for a character came from an existing fan-created character based in the My Hero Academia world. No problem, right?

Wrong.

Possession’s powers were defined without game mechanics to support them, so I was forced to try to create a power in Mutants & Masterminds that fit for how she conceived of the ability. I’m not entirely certain I succeeded, but I think I came close enough for the one-shot. One thing that is difficult is that Afflictions in the comics usually just work, but in the game, they are often resisted. This can make it really hard to build a character around Mind Control or Webbing or any other common affliction.

So, there you have them. A group of newly minted teen heroes, enrolled at the Claremont Academy. What misadventures will they get up to? Find out tomorrow by listening to the podcast!

Category: Blog, Vignettes

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